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Wild Talents

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Wild Talents

Post  Mr Nay on Tue Jun 15, 2010 2:49 pm


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Re: Wild Talents

Post  cro5point on Thu Jun 17, 2010 12:14 pm

love the idea, xmen cross changeling nice one.
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Re: Wild Talents

Post  Mr Nay on Thu Jun 17, 2010 2:06 pm

Yup, the supplements are modular settings and they look pretty interesting, though with the base rules which let u make any type of power and the default setting seems pretty cool.

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Here is a module for Wild talents that looks cool

Post  Mr Nay on Sat Jun 26, 2010 8:09 am

http://rpg.drivethrustuff.com/product_info.php?products_id=81414
It looks like a cyberpunk style world with superhuman talents thrown in.

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Re: Wild Talents

Post  cro5point on Sun Jun 27, 2010 12:31 am

i really like the look of it, i tried to find a copy on the site i normally goto but i will have to look further into it.
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Re: Wild Talents

Post  Mr Nay on Sun Jul 04, 2010 6:13 am

I hope I can make characters like this with Wild Talents. http://www.youtube.com/watch?v=JvsUkUaJjYs

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Re: Wild Talents

Post  Mr Nay on Wed Jul 14, 2010 12:30 pm

Tactics is holding me a copy, apparently you make your powers from the ground up. I will keep u posted.

"It's like fighting fire with fire... only, y'know, for crime!" eCollapse is a setting book featuring a future that didn't explode so much as give up in disgust. But a few brave lunatics aren't ready to surrender. Armed with illegal biotechnology, capes, and an immunity to common sense, the heroes of eCollapse battle for their beliefs, their passions, and their mordant revenges. eCollapse comes complete with its own dedicated rules system, designed to drive character conflict and pointedly raise questions of heroism and villainy. It is also fully statted for use with Wild Talents from Arc Dream publishing.

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Re: Wild Talents

Post  cro5point on Wed Jul 14, 2010 10:30 pm

sounds cool i would like to have a look at the system, but i have not been able to fine it on torrent yet.
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Re: Wild Talents

Post  Mr Nay on Sat Jul 17, 2010 3:05 am

Got it! The system sounds good but different you roll a pool of dice and look for matches.
Say you rolled three 7s on the dice, it would be considered 7 high and 3 wide, the height and width determine everything. It is called the One Roll Engine (O.R.E.) There are wiggle and hard dice that allow you to change your rolls but that's the essence.

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Re: Wild Talents

Post  cro5point on Sat Jul 17, 2010 5:10 am

i like the sound of it, makes it more random.

Im going to try again and find the book.
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Re: Wild Talents

Post  Mr Nay on Tue Aug 30, 2011 12:41 pm

I have the pdf of wild talents in the dropbox if you still want a look. It plays alot like hollowpoint you roll to get sets, longest set goes first, your opponent's set removes dice from your set if it is resisted.

The powers can be made from scratch or you can pick and mix. I think it will be ideal for our reformed superpowers game.

Plus the print digest sized version is only $18 bucks if you ever want to pick it up.

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