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Hot War: More post apocalyptic fun, yaaarrrh!

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Post  Mr Nay Fri Jul 15, 2011 4:06 pm

Hot War:  More post apocalyptic fun, yaaarrrh! Hwlogo


London. Winter. 1963.

It is a year since the Cold War went hot.

And this was not just a nuclear war.

Far more sinister, darker weapons were deployed from the shadows.

Survival and re-building are all that matter now. But human nature and tragic circumstances mean that everyone has their own ambitions.

...a Government desperate to hold on to what remains of the country.

...military forces who wish to expand their power and influence.

...frightened and brutalised refugees who simply want a place to call home.

Into this maelstrom steps the Special Situations Group, a motley band of men and women tasked with the jobs too dirty or dangerous for anyone else.

This is Hot War: A game of friends, enemies, secrets and consequences in the aftermath.

This alternative history/horror game for three or more participants has players dealing with life a year after the apocalypse. You'll confront hidden agendas, sinister factional machinations and see the changes in relations with friends and enemies.
Hot War


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Post  cro5point Sat Jul 16, 2011 6:57 am

cold war-e cool.
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Post  Mr Nay Sat Jul 16, 2011 9:13 am

Hot War:  More post apocalyptic fun, yaaarrrh! Waroffice

A Players Primer For Hot War
The game is set in London, England, during the winter of 1963.
In October of 1962, the Cuban Missile Crisis caused the world to be enveloped in war.
This war was conducted using nuclear weapons and ‘twisted technologies’ that bordered
on the occult.
These technologies were first created in Germany during World War Two and were secretly
plundered in the war’s aftermath
Since then, Britain, France, the USA and the USSR have all secretly worked to understand
and improve on these technologies.
Some examples of the technology are:
Human experimentation, where people are hideously warped and deformed
into creatures of nightmare.
Bringing entities through from ‘other places’, using ‘gates’ or ‘holes’
in space and time.
During the Hot War, Britain was subject to nuclear and twisted technology attack.
London was only straddled with nuclear weapons, but was the scene of vicious battles
involving Soviet twisted technology invasion forces.
There are now no communications from the North of England, Scotland, Ireland, continental
Europe or anywhere else in the world.
The Government still has nominal control, but there is great factionalisation.
The civil authorities, the military, scientific agencies and police authorities are
all attempting to gain the upper hand in the re-building and survival process.
There are huge number of refugees from other parts of the UK and Europe held in
squalid camps in the Thames Estuary.
Food, fuel, clean water and other vital resources are all heavily rationed and controlled
by civil and military authorities.
The people are not gangs of leather-clad, neo-barbarians with crossbows!
Xenophobia, mistrust and outright racism are rife in London.
Characters in the game all work for the Special Situations Group (SSG), an organisation
that hunts down monsters, terrorists, spies and saboteurs.
The SSG is riddled with competing factions, all attempting to use and subvert it for
their own ends.



Last edited by Mr Nay on Sat Jul 16, 2011 2:46 pm; edited 1 time in total

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Hot War:  More post apocalyptic fun, yaaarrrh! Empty The monsters are pretty twisted too

Post  Mr Nay Sat Jul 16, 2011 9:16 am

Bayonet Troops
Known to have infiltrated London early in the war, the Bayonet Troops became so named for the vicious matter in which they stabbed their victims to death. Their appearance, at a distance, seems normal. Up close, they seem to have too many joints in their arms and legs, their rough uniforms bunching and sagging in all the wrong places. Their faces are shrouded by what look like combined gas-masks and helmets that contain a greenish, pressurized vapour.

The Bayonet Troopers are known to always operate in squads or packs and seemingly prefer to carry out their business during the hours of darkness. Several have been captured alive, but they soon die once their helmets have been removed. With strangely child-like faces and tiny, gasping mouths, they present a disturbing sight.

Scientists have concluded that the Bayonet Troops are, essentially, a disposable assault weapon. They seem unable to feed themselves, simply hunting and killing until they die of starvation. This raises an vital question that is perplexing the Government and military: if they live such short lives, why are they still being encountered?

Creeps
The Creeps are an enigma. Dressed in Soviet uniforms and gabbling in broken Russian, they seem to have no allegiance to their supposed masters, attacking anything and everything with maniacal intensity.

They look, at first glance, to be fairly human. Their skin is pasty and dry, with the appearance of a disease such as psoriasis or eczema. Every Creep that has been subject to autopsy has electrodes that run from the base of the neck into the brain. Connected to this is a long, antennae like wire which runs down the right hand side of the body, under the skin. What purpose this serves has not been discerned.

Creeps still appear in large numbers, so it is supposed that they are appearing from somewhere. Strangely, there have also been encounters with monsters that bear a very strong similarity to the Creeps, only clad in British-issue clothing.

Servitors
Horrible, flowing, wavering black masses that crush and pulverise everything in their path, the so-called Servitors are painful to look at terribly hard to destroy. And, even more than that, no one has yet been able to figure out what the Servitors actually are or even what they are constituted from.

It is fairly certain that the Servitors do not come from our world, that they have been brought here from somewhere else. Rumours are rife that British scientists also knew about these being and were attempting to develop them as weapons of war. Nobody in the scientific establishment is saying anything. A nuclear weapon that exploded on the South Coast is said to have been set off purposely to destroy a massive servitor wave heading for London, but solid information on this is scarce.

The creatures (if they are indeed alive) can still be encountered in the countryside, moving at random (or so people think) across the land. They have also been sighted in the London Underground, flowing through the tunnels, pushing waves of squealing, terrified rats before them.

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Post  cro5point Sat Jul 16, 2011 10:49 am

sounds epic, did you just buy this
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Post  Mr Nay Sat Jul 16, 2011 12:06 pm

I picked it up a little while ago, it has a very soylent green + brazil + twelve monkeys vibe.
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Post  cro5point Sun Jul 17, 2011 2:38 am

thats a 3 way heavy vibe, sounds worth a go.
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Post  Mr Nay Sun Jul 17, 2011 7:05 am

Yep I really want to give it a spin one of these days.
The thing that makes me keep picking it up, is that the setting has room for all kinds of horror games, involving fascist governments in gas masks, conspiracies, mutated, undead and extra-dimensional horrors all set in a 1963 monster infested, blasted London.

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Hot War:  More post apocalyptic fun, yaaarrrh! Panoramic-high-definition-picture-of-london-after-1

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Post  Mr Nay Fri Oct 28, 2011 7:33 am

I still cant stop picking up this book and reading it.

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