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[Lonewolf OOC Game Thread] The Merchant's Task.

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[Lonewolf OOC Game Thread] The Merchant's Task.

Post  Mr Nay on Sat Jan 26, 2013 7:56 am



This is the thread for character creation, out of character stuff, in short- anything related to the game that isn't part of the game's fiction or character dialogue.

More info on the game.

Righto, everyone playing this game will need to create their own Kai Lord (warrior monks whose training gives them abilities beyond normal people- kinda like a medieval jedi.)

Each of you have a COMBAT SKILL and ENDURANCE trait and 5 Kai Disciplines to start.
COMBAT SKILL measures how lethal you are in combat, but without a weapon you are -4 COMBAT SKILL while fighting.
ENDURANCE measures your health/hit points, when you have none left you are down, so things that restore it are good.

Your COMBAT SKILL = 1D10 + 10

and your ENDURANCE = 1D10 + 20

The Kai Disciplines you can chose from are:

*Camouflage (lets you hide and move without being noticed. You can use it in a town or city as well as in the wilderness.)

*Hunting (Allows you to live off the land almost anywhere and move swiftly and stealthily.)

*Sixth Sense (Sixth Sense alerts you to danger and your sensitivity will provide additional info about things.)

*Tracking (Tracking helps you chose the right path in the wild, find a person or object in a town or city and read the secrets of tracks.)

*Healing (By entering a trance you recover 1 ENDURANCE every five minutes, you can restore 2 ENDURANCE to others. This can be done once per day for each character you heal.)

*Weaponskill (If you chose Weaponskill as a Kai discipline roll 1D10
0-Dagger
1-Spear
2-Mace
3-Shortsword
4-Warhammer
5-Sword
6-Axe
7-Bow
8-Quarterstaff
9-Broadsword
This is the weapon you have mastered- write it next to your Weaponskill discipline and you get a +2 to your COMBAT SKILL when you use it in battle. You start with one of these weapon in your possession.)

*Mindshield (Protects you from psychic attacks)

*Mindblast (allows you to assault some creatures psychically, add +2 to your COMBAT SKILL when applicable.)

*Animal Kinship (You have an almost supernatural affinity with animals, you can communicate with, anticipate and control some animals.)

*Mind over Matter (The ability to move small objects with your powers of concentration.)

(most are self explanatory, give me a yell if you want to know more about any of them.)



Last edited by Mr Nay on Sun Jan 27, 2013 3:06 pm; edited 6 times in total

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Runkies

Post  Runkies on Sat Jan 26, 2013 8:46 am

Runkies

COMBAT SKILL - 17
ENDURANCE - 24

*Camouflage
*Sixth Sense
*Tracking
*Healing
*Animal Kinship
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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  cro5point on Sat Jan 26, 2013 1:18 pm

rolling
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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  diceman on Sat Jan 26, 2013 1:18 pm

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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  cro5point on Sat Jan 26, 2013 1:21 pm

Mindax

combat 11
endurance 30

Mindshield
Mindblast
Mind over Matter
Sixth Sense
Healing
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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  Mr Nay on Sun Jan 27, 2013 12:19 am

As warrior monks everything you have is provided by the Kai Monastry.



You all start with the green tunic and cloak of a Kai initiate,
a backpack,
a map of the last lands,
a leather pouch containing 1D10 + 10 gold crowns,

You can choose five items from the following list (you can only carry two weapons and eight backback items at a time.)
As mentioned above, without a weapon you are -4 COMBAT SKILL while fighting and
ENDURANCE measures your health/hit points so when you have none left you are toast, things that restore it are really handy.
Most of the other items are explained in the brackets.

Bow (Weapon)
Broadsword (Weapon)
Chainmail Waistcoat (Special Item, adds 4 to your ENDURANCE)
Helmet (Special Item, adds 2 to your ENDURANCE)
Lantern (Backpack Item)
Mace (Weapon)
Potion of Laumspur (Backpack Item, one dose, restores 4 ENDURANCE)
Quarterstaff (Weapon)
Quiver (Special Item, contains 12 arrows)
Rope (Backpack Item)
Shield (Special Item, grants a +2 to COMBAT SKILL)
Spear (Weapon)
Sword (Weapon)

NAMES
You can pick or roll for your Kai Lord's name if you like

Prefix
0-Swift
1-Sun
2-True
3-Bold
4-Moon
5-Sword
6-Wise
7-Storm
8-Rune
9-Brave

Suffix
0-Blade
1-Fire
2-Hawk
3-Heart
4-Friend
5-Star
6-Dancer
7-Helm
8-Strider
9-Shield

Now you are ready young initiate.



Last edited by Mr Nay on Sun Jan 27, 2013 3:08 pm; edited 5 times in total

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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  cro5point on Sun Jan 27, 2013 1:00 am

rolling gold
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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  diceman on Sun Jan 27, 2013 1:00 am

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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  Mr Nay on Sun Jan 27, 2013 1:05 am

Dang, 11 gold crowns, make sure you bring a begging bowl! Just kidding, crowns are worth a fair bit.

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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  cro5point on Sun Jan 27, 2013 1:05 am

Rune Heart.

combat 11
endurance 30

Mindshield
Mindblast
Mind over Matter
Sixth Sense
Healing

green tunic and cloak of a Kai initiate,
a backpack,
a map of the last lands,
a leather pouch containing 11 gold crowns
Lantern (Backpack Item)
Rope (Backpack Item)
Spear (Weapon)
Bow (Weapon)
Quiver (Special Item, contains 12 arrows)
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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  cro5point on Sun Jan 27, 2013 1:07 am

dice man is still an ass.
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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  Runkies on Sun Jan 27, 2013 2:16 am

Lol how does this dice man work,

Also what do all the items do ?
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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  Mr Nay on Sun Jan 27, 2013 3:20 am

Without a weapon you are -4 COMBAT SKILL while fighting.
ENDURANCE measures your health/hit points, when you have none left you are down. So things that restore it are good.
Most of the other items are explained in the brackets.

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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  cro5point on Sun Jan 27, 2013 4:39 am

Runkies wrote:Lol how does this dice man work,

Also what do all the items do ?

there is a new sticky note in the games room main lobby. but what you need to do is got to the selection area under the post area with has a dice drop down,just write in the post area what the roll is for then select the dice you require then click post and it will roll a random number based on what you posted.
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Rolling

Post  AllHailZod on Sun Jan 27, 2013 5:51 am

CS/EN/Gold/Name(Pre/Suff)
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Rolling

Post  diceman on Sun Jan 27, 2013 5:51 am

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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  AllHailZod on Sun Jan 27, 2013 6:04 am

Moon Fire

Combat: 18*(14)
Endurance:31**(27)
Gold: 19

Kai skills:
Sixth Sense
*Weaponskill (Spear)
Mindshield
Mindblast
Mind over Matter

Weapon
1: Spear (+ Weaponskill)
2: Bow

Special Items
Quiver (XII)
*Shield
**Chainmail Waistcoat

Backpack
Potion of Laumspur

===ROLLING FOR WEAPON SKILL===


Last edited by AllHailZod on Sun Jan 27, 2013 6:17 am; edited 1 time in total (Reason for editing : Added weaponskill from roll below)
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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  diceman on Sun Jan 27, 2013 6:04 am

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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  AllHailZod on Sun Jan 27, 2013 6:20 am

Cha-ching, look who's been saving up! Very Happy
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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  Mr Nay on Sun Jan 27, 2013 6:49 am

AllHailZod wrote:CS/EN/Gold/Name(Pre/Suff)
Very efficient use of the roller Zod.

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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  Mr Nay on Sun Jan 27, 2013 7:21 am

Runkies wrote:Runkies

COMBAT SKILL - 17
ENDURANCE - 24

*Camouflage
*Sixth Sense
*Tracking
*Healing
*Animal Kinship

Camouflage lets you hide and move without being noticed.
You can use it in a town or city as well as in the wilderness.

Sixth Sense alerts you to danger and your sensitivity will provide additional info about things.

Tracking helps you chose the right path in the wild, find a person or object in a town or city and read the secrets of tracks.

By entering a trance you recover 1 ENDURANCE every five minutes, you can restore 2 ENDURANCEo others. This can be done once per day for each character you heal.
You have an almost supernatural affinity with animals, you can communicate with, anticipate and control some animals.

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True Shield's stat roll

Post  Chucky on Sun Jan 27, 2013 8:03 am

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True Shield

Post  Chucky on Sun Jan 27, 2013 8:09 am

True Shield

Combat Skill 20
Endurance 21
Gold Crowns 18
Weapon Skill Spear (anyone mind if I arbitrarily change this to sword?)

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True Shield

Post  Chucky on Sun Jan 27, 2013 8:30 am

True Shield

Combat Skill 20 (24)
Endurance 21 (27)
Disciplines: Weapon Skill Spear (or Sword)
Sixth Sense
Hunting
Tracking
Healing

Gold Crowns: 18
Green tunic and cloak of a Kai Initiate
Backpack
Map of the last lands
Shield
Spear (or Sword)
Chain mail waistcoat
Helmet
Potion of Laumspur
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Re: [Lonewolf OOC Game Thread] The Merchant's Task.

Post  Mr Nay on Sun Jan 27, 2013 9:54 am

Chucky wrote:True Shield

Combat Skill 20
Endurance 21
Gold Crowns 18
Weapon Skill Spear (anyone mind if I arbitrarily change this to sword?)


Sure, the type of weapon is little more than flavour really, rules wise a normal sword and spear work the same in skilled hands.

PS the weapon you get from the Weaponskill discipline doesnt count as one of your five item picks, it is a freebie.

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