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Adventures in Oz: Fantasy Roleplaying Beyond the yellow Brick Road.

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Adventures in Oz: Fantasy Roleplaying Beyond the yellow Brick Road.

Post  Mr Nay on Sun Feb 03, 2013 9:26 am

This arrived last week. It looks perfect for surreal and whimsical games with a twisted fairy tale vib.

It even has a map of Oz

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Re: Adventures in Oz: Fantasy Roleplaying Beyond the yellow Brick Road.

Post  cro5point on Mon Feb 04, 2013 12:57 pm

What sort of classes does it have, does it even run like that? Also i'm very interested in munchkins, what are they like.
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Re: Adventures in Oz: Fantasy Roleplaying Beyond the yellow Brick Road.

Post  Mr Nay on Wed Feb 06, 2013 2:32 pm

It has Templates which are kind of like classes, but they are more of a starting point that you can modify to your hearts content.
There is a Crafted Person, Large Animal, Lost Child, Scholar, Soldier, Noble, Small Animal and a few others I cannot recall.
The basic activities anyone can perform are covered by Skills; Brains, Athletics etc
Traits allow special abilities and further modification of the templates, say you want to make a scrappy teddy bear character, looking at the Crafted Person you notice it is geared more towards Scarecrow and Tinman types. You can pick Soldier and add the Crafted trait to it.

Skills are rated 1-5 and you roll 2d6.
If you roll under your Skill with one dice it is a success, if both are lower than the Skill then it is a special success.



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Re: Adventures in Oz: Fantasy Roleplaying Beyond the yellow Brick Road.

Post  cro5point on Thu Feb 07, 2013 12:34 pm

that seems really cool, i would be very interested in playing this. so what are some cool trait types?
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Re: Adventures in Oz: Fantasy Roleplaying Beyond the yellow Brick Road.

Post  Mr Nay on Thu Feb 07, 2013 1:13 pm

Along with Crafted - Flight, Deadly Weapon and Mighty Blow are arguably the coolest. Many of the other traits are drawbacks like nno arms for wheelers and animals and weaknesses to things - like water.

There is a system to make weird and unique abilities for characters too.

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Re: Adventures in Oz: Fantasy Roleplaying Beyond the yellow Brick Road.

Post  Mr Nay on Fri Feb 08, 2013 4:20 am

It is a neat game, though I am looking forward to playing Jaws of the Six Serpents first.
Maybe using Skype, Google Hangout or something.

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Re: Adventures in Oz: Fantasy Roleplaying Beyond the yellow Brick Road.

Post  cro5point on Sat Feb 09, 2013 2:47 pm

well if you can get some people together, i think skype has a limit to the number of people in one conversation, never used google hangout, but i think that would be the same. then it is just a matter of setting side a time. need to test the voice server first so everyone can use it. so we dont have to waste time setting it up.
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Re: Adventures in Oz: Fantasy Roleplaying Beyond the yellow Brick Road.

Post  Mr Nay on Sun Feb 10, 2013 4:31 am

Cool, I will have to look into that side of things, I might ask around on rpgnet.

I will detail character creation in the next post.

Here is a random idea.

Imagine if a Mythos entity found a weak spot in the metaphysical membrane around Earth, a soft place where reality is less fixed, Oz.
A dark pestilence is spreading and infecting Oz called the Never, it corrupts and warps the people and lands infested.
Glinda seemed to know something about it, but she has vanished. Some say she has been devoured by the Never.

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Re: Adventures in Oz: Fantasy Roleplaying Beyond the yellow Brick Road.

Post  cro5point on Sun Feb 10, 2013 6:58 am

i would not mind having a look at it, seems very interesting.
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Re: Adventures in Oz: Fantasy Roleplaying Beyond the yellow Brick Road.

Post  Mr Nay on Sun Feb 10, 2013 1:23 pm

1) Imagine your character.

2) Choose a template.

3) Customize the template

4) Add a skill specialty

5) Fill in the characters friends list and Oz points.

Character Templates
Child in Oz
Crafted Person
Large Animal
Noble
Small Animal
Scholar
Soldier
Wanderer

Basic Skills
Athletics
Awareness
Brains
Sneaking
Presence
Wits

Skill Traits
Craftsman
Humbug Magic
Musician
Poet

Special Traits
Crafted
Deadly Weapon
Flight
Sorcery
Yookoohoo Magic
Magical Toolkit
Mighty Blow
No Arms
Weakness


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Re: Adventures in Oz: Fantasy Roleplaying Beyond the yellow Brick Road.

Post  Mr Nay on Tue Feb 12, 2013 5:05 am

To make a munchkin all you would have to do is pick a template that you like, apart from the Crafted Person and Animal templates obviously, then buy your size up or down to 2 which is child sized.
Say it is a Munchkin and tweak it appropriately depending on the characters interests and talents.

You know what, I think an Oz game would be a blast, I have a zillion ideas already, Jaws will just have to wait.

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