The Sentinels of Earth
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nod666 :: Lodge :: Games Room
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The Sentinels of Earth
The player characters are part of an elite force of parahumans called Sentinels, before the arrival of the C'lwrythian horde they functioned as explorers, investigators, a first response team, and an intergalactic police force, now the Sentinels perform surgical strikes on the frontlines uncover C'lwrythian infiltrators and perform recon missions that would be deemed suicidal for anyone else.
The Power Traits a Sentinel Parahuman can have are;
-Mutant- A genetic anomaly granting superhuman abilities.
-Psion- Awakened psionic powers.
-Elite- Bleeding edge cybernetics.
-Enigma- An alien or human altered by alien phenomena or technology.
In addition Sentinels have access to military technology such as frames (powered armour), intergalactic craft, gravpacs (personal antigravity devices) and bots (robotic drone soldiers).
The Power Traits a Sentinel Parahuman can have are;
-Mutant- A genetic anomaly granting superhuman abilities.
-Psion- Awakened psionic powers.
-Elite- Bleeding edge cybernetics.
-Enigma- An alien or human altered by alien phenomena or technology.
In addition Sentinels have access to military technology such as frames (powered armour), intergalactic craft, gravpacs (personal antigravity devices) and bots (robotic drone soldiers).
Last edited by Mr Nay on Sat Feb 23, 2013 7:17 am; edited 1 time in total
Mr Nay- Veteran Player
- Posts : 1000
Join date : 2010-05-29
The C'lwrythian Horde (aka the Squishies)
The C'wrythians (or squishies as they are also known) are a nomadic invasion force that attacks and plunders every world it they encounter in order to supply their hives (colony ships) and warmachines.
Squishies are shapeless gelatinous sentinent beings similar in form to molusks, they communicate with one another by changing the colour of their skin, though they can hear soundwaves that hit their skin, they can only talk when they form the necessary organs for speech.
A few C'lwrythians are so adept at shapeshifting and mimicry that they act as scouts and infiltrators in advance of the main force, even they are confined by the limits of their innate shapeshifting.
Squishies cannot alter their mass, it always remains the same as a large man, the surface of a C'lwrythian always feels soft or "squishy" no matter what appearance the creature takes, as a result hand shakes have become as common as waving.
Though not psionic themselves , C'lwrythians are naturally resistant to telepathic influence and coercion. Squishy infiltrators or Skulks as they are called in the military, have training that makes them almost impossible to mindprobe.
Squishy Tech;
-Hives- huge colony ships the C'lwrythians use to navigate deepspace.
-Shells- powered armour that due to the nature of the pilots come in a staggering variety of shapes replacing the need for trans-atmospheric fighter craft.
-Crawlers- massive spider-like mecha that act as heavy weapons platforms.
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Squishies are shapeless gelatinous sentinent beings similar in form to molusks, they communicate with one another by changing the colour of their skin, though they can hear soundwaves that hit their skin, they can only talk when they form the necessary organs for speech.
A few C'lwrythians are so adept at shapeshifting and mimicry that they act as scouts and infiltrators in advance of the main force, even they are confined by the limits of their innate shapeshifting.
Squishies cannot alter their mass, it always remains the same as a large man, the surface of a C'lwrythian always feels soft or "squishy" no matter what appearance the creature takes, as a result hand shakes have become as common as waving.
Though not psionic themselves , C'lwrythians are naturally resistant to telepathic influence and coercion. Squishy infiltrators or Skulks as they are called in the military, have training that makes them almost impossible to mindprobe.
Squishy Tech;
-Hives- huge colony ships the C'lwrythians use to navigate deepspace.
-Shells- powered armour that due to the nature of the pilots come in a staggering variety of shapes replacing the need for trans-atmospheric fighter craft.
-Crawlers- massive spider-like mecha that act as heavy weapons platforms.
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Mr Nay- Veteran Player
- Posts : 1000
Join date : 2010-05-29
Re: The Sentinels of Earth
This is a bit of a mash up of the Clone Wars, the Avengers and the Green Lantern. It is basically supers vs aliens in a scifi setting with cool toys and lots of action scenes.
I am toying with adding a spell casting, ritual weaving, Adept power trait option for sentinels, but magic seems superfluous when psionic powers cover the same ground with a bit more of a scifi feel.
I am toying with adding a spell casting, ritual weaving, Adept power trait option for sentinels, but magic seems superfluous when psionic powers cover the same ground with a bit more of a scifi feel.
Mr Nay- Veteran Player
- Posts : 1000
Join date : 2010-05-29
Re: The Sentinels of Earth
I want to try the Fate system out and I think Awesome Adventures will be a good fit for this a Sentinels of Earth game
Mr Nay- Veteran Player
- Posts : 1000
Join date : 2010-05-29
Re: The Sentinels of Earth
Lol. Squishes.
The fate system would be perfect for it, in my humble opinion.
The fate system would be perfect for it, in my humble opinion.
Chucky- Player
- Posts : 90
Join date : 2011-11-01
Re: The Sentinels of Earth
Sweet, do you have an idea for a superhuman spearheading the war against squishies?
I will post the character creation process tonight.
I will post the character creation process tonight.
Mr Nay- Veteran Player
- Posts : 1000
Join date : 2010-05-29
Re: The Sentinels of Earth
On the other hand I think I will wait until I get my hands on a copy of Fate Core. We already have a Monster of the Week and a Lone Wolf game on the go.
Mr Nay- Veteran Player
- Posts : 1000
Join date : 2010-05-29
nod666 :: Lodge :: Games Room
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