Pantheon set up thread.
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Pantheon set up thread.
This is the chatacter creation/brainstorming thread for Anthony, Chris and Jordie.
Welcome to Nod guys.
Welcome to Nod guys.
Mr Nay- Veteran Player
- Posts : 1000
Join date : 2010-05-29
Re: Pantheon set up thread.
Introduction
Players of Pantheon take on the roles of Deities, beings of pure essence able to reshape the world around them. Depending on your games's chosen genre and world, the deities can just as easily be post singularity A.I.s, alien intelligences or post-human eidolon, as the traditional mythic deities, or for something really different,
all of the above.
Pantheon uses the Wordplay system, in Wordplay charaters are made up of Traits.
Any descriptive phrase or ability can be a trait, a number of six sided dice (d6) are assigned to the trait and the trait is rolled against another pool of d6s. Apart from a few permutations that is the core mechanic of the system
Deities are composed of two parts; an Avatar and a Realm. The avatar is the deity's corporeal form in the mortal world, though powerful, deities must restrain themselves in the mortal world lest they bleed out too much essence from their realm and unravel.
If the deity is compared to a mortal the avatar corresponds to the mortals mind and body, while the realm can be considered the deity's soul. Avatars reform over time, where as an unravelled realm will reform eventually, the deity will be different, it's avatar and realm may look the same (though these can be reshaped completely by an unravelling too) the deity's core personality is completely changed, essentially the deity is reborn.
For an eternal being who has seen ages pass this is a fate worse than death, though some deities, usually trickster gods and the ones with powerful chaos aspects, enjoy the chance to completely transform their entire being.
A realm is the source of a deity's power, a world where the deity's will is law and no checks need to be made on its power. Each realm is composed of the deity's favoured Aspects; fundamental elements of reality these define and are defined by the kind of deity it is. For example; an underworld death god probably would favour the aspects of Death, Destiny and Matter, while a primordial forestlord would likely be a master of Nature, Forces and Chaos.
First off you will need to come up with a Character Concept, a couple of words or a short phrase at the longest, that sums up your character.
Things along the lines of Shellshocked Wargod, Likeable Underworld Deathgod, Bitchy Love Goddess.
Stuff like that, the concept doesnt have to describe every part of your character, it just has to summerize the core idea so that when you are picking and making Traits you can use the Concept as a touchstone.
Players of Pantheon take on the roles of Deities, beings of pure essence able to reshape the world around them. Depending on your games's chosen genre and world, the deities can just as easily be post singularity A.I.s, alien intelligences or post-human eidolon, as the traditional mythic deities, or for something really different,
all of the above.
Pantheon uses the Wordplay system, in Wordplay charaters are made up of Traits.
Any descriptive phrase or ability can be a trait, a number of six sided dice (d6) are assigned to the trait and the trait is rolled against another pool of d6s. Apart from a few permutations that is the core mechanic of the system
Deities are composed of two parts; an Avatar and a Realm. The avatar is the deity's corporeal form in the mortal world, though powerful, deities must restrain themselves in the mortal world lest they bleed out too much essence from their realm and unravel.
If the deity is compared to a mortal the avatar corresponds to the mortals mind and body, while the realm can be considered the deity's soul. Avatars reform over time, where as an unravelled realm will reform eventually, the deity will be different, it's avatar and realm may look the same (though these can be reshaped completely by an unravelling too) the deity's core personality is completely changed, essentially the deity is reborn.
For an eternal being who has seen ages pass this is a fate worse than death, though some deities, usually trickster gods and the ones with powerful chaos aspects, enjoy the chance to completely transform their entire being.
A realm is the source of a deity's power, a world where the deity's will is law and no checks need to be made on its power. Each realm is composed of the deity's favoured Aspects; fundamental elements of reality these define and are defined by the kind of deity it is. For example; an underworld death god probably would favour the aspects of Death, Destiny and Matter, while a primordial forestlord would likely be a master of Nature, Forces and Chaos.
First off you will need to come up with a Character Concept, a couple of words or a short phrase at the longest, that sums up your character.
Things along the lines of Shellshocked Wargod, Likeable Underworld Deathgod, Bitchy Love Goddess.
Stuff like that, the concept doesnt have to describe every part of your character, it just has to summerize the core idea so that when you are picking and making Traits you can use the Concept as a touchstone.
Mr Nay- Veteran Player
- Posts : 1000
Join date : 2010-05-29
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